April 15, 2021

The challenges of developing a sane AI enemy

One of the biggest challenges in developing AI for a game is that it needs to be so good that when you do things right, people won’t be sure you’ve done anything at all. What is AI in a nutshell? In one of our upcoming games, our base enemy is […]
April 1, 2021
Game Developer Teravision to become a flip-flop company

Teravision Games Pivots Into New Venture: Teravision Chanclas

We sat down with Enrique Fuentes, CEO at Teravision Games, and Luis Daniel Zambrano, CCO to get a closer look at this radical (that’s one word for it) move. Here’s our exchange with them: Did you guys really use Comic Sans for that announcement image? EF: “Absolutely, a fine typeface […]
March 11, 2021
Pigñata catapults are one of our towers in our tower defense vr game: Captain ToonHead

Introducing Señor PIGñatas!

The day that pigs can fly has finally arrived. But fair warning, you don’t want to be anywhere near where they land! In the game development process of Captain ToonHead, we had a blast designing our most explosive tower. The PIGñata Catapult. Yup, you read that right, we’re bringing Señor […]
March 4, 2021
Queen Dio

Do You Take Hot Sauce In Your Coffee?

In Captain Toonhead, Queen Dio is the last and more powerful tower (toonret) that we have designed for the game. So far. Milk, sure. Sugar, why not? Cinnamon, if you’re into that… But, do you take hot sauce in your coffee? Or, perhaps more accurately, do you dare? Imagine a […]
February 19, 2021
La Chancla

It’s Dangerous To Go Alone: Take This Chancla!

As we all sat down in one of our planning meetings, we asked the questions all game developers ask at some point during this process: What’s the most powerful and accurate weapon known to humankind? one the could be effective against a giant T-R.A.D. and a deadly Cyber-C.H.I.C.K.E.N.? Well, a […]