February 19, 2021
La Chancla

It’s Dangerous To Go Alone: Take This Chancla!

As we all sat down in one of our planning meetings, we asked the questions all game developers ask at some point during this process: What’s the most powerful and accurate weapon known to humankind? one the could be effective against a giant T-R.A.D. and a deadly Cyber-C.H.I.C.K.E.N.? Well, a […]
February 11, 2021

Captain ToonHead’s Shocking ElectroSlice: Putting Pineapple on Pizza… or Not!

In our upcoming VR game, Captain ToonHead, we aimed for a cheesy weapon that sparked an internal debate as old as… pizza!? Captain ToonHead’s Game Development Pizza Process Have you ever found an electrified pizza wandering around? If you’re one of the rare people who haven’t, we are about to […]
November 18, 2020
Sir Frost-eee

Introducing Sir Frost-eee!

We went with the icy theme for our next tower in Captain Toonhead because we felt that it would make it super intuitive for the players to understand the tower (toonret) purpose by just looking at it since cold is widely associated with slowing down.  That said, we still wanted […]
November 11, 2020

Asset Creation 101: Bringing a toilet to life

What’s the life cycle of developing an asset in a video game, you ask? Well, even if you didn’t ask – there’s a lot more detail involved in every little part of a video game. One example of a recent asset we created for our upcoming VR title developed in […]
October 29, 2020

Introducing Lady Jubilee!

Interested in hearing more about our upcoming title, Captain Toonhead? We’ll give you a sneak peek on the rationale behind our towers, weapons, enemies and more as we prepare for our blast-off in 2021! First up in our series: Lady Jubilee, the first tower (or toonret) that we designed. We […]