April 15, 2021

The challenges of developing a sane AI enemy

One of the biggest challenges in developing AI for a game is that it needs to be so good that when you do things right, people won’t be sure you’ve done anything at all. What is AI in a nutshell? In one of our upcoming games, our base enemy is […]
April 1, 2021
Game Developer Teravision to become a flip-flop company

Teravision Games Pivots Into New Venture: Teravision Chanclas

We sat down with Enrique Fuentes, CEO at Teravision Games, and Luis Daniel Zambrano, CCO to get a closer look at this radical (that’s one word for it) move. Here’s our exchange with them: Did you guys really use Comic Sans for that announcement image? EF: “Absolutely, a fine typeface […]
March 11, 2021
Pigñata catapults are one of our towers in our tower defense vr game: Captain ToonHead

Introducing Señor PIGñatas!

The day that pigs can fly has finally arrived. But fair warning, you don’t want to be anywhere near where they land! In the game development process of Captain ToonHead, we had a blast designing our most explosive tower. The PIGñata Catapult. Yup, you read that right, we’re bringing Señor […]
February 11, 2021

Captain ToonHead’s Shocking ElectroSlice: Putting Pineapple on Pizza… or Not!

In our upcoming VR game, Captain ToonHead, we aimed for a cheesy weapon that sparked an internal debate as old as… pizza!? Captain ToonHead’s Game Development Pizza Process Have you ever found an electrified pizza wandering around? If you’re one of the rare people who haven’t, we are about to […]
November 11, 2020

Asset Creation 101: Bringing a toilet to life

What’s the life cycle of developing an asset in a video game, you ask? Well, even if you didn’t ask – there’s a lot more detail involved in every little part of a video game. One example of a recent asset we created for our upcoming VR title developed in […]