March 13, 2020

The blue swimming pool, or why VR is the perfect market for indie developers

When Elon Musk presented the “Tesla Roadster” in 2008, there was a clear master plan behind it. It wasn’t about selling a bunch of cars, at least not that specific model. It was about showing the world that an electric car can also be fast and badass. The strategy worked. […]
March 4, 2020

What’s Teravision Games playing? (Winter 2020)

In order to do our duty and conduct market research to stay on top of trends in the video games industry, our team at Teravision Games diligently sacrifices their evenings to test other games. It’s a big ask, we know, but everyone rises to the task magnificently. Here’s a few […]
February 21, 2020

The history and transformation of Teravision Games

It’s 2020 and here at Teravision Games we’re celebrating our 14th year in the games industry. How have we managed to survive this long and still look good doing it? Why, what a great question – thank you for asking! Our roots Teravision Games started in Venezuela at a time […]
February 22, 2017

What every game needs: a T-Rex with Machine guns!

After a very rigorous and scientific process we have concluded that what Neon fury needed was a T-Rex, with machine guns of course! (is there any other type?) A new enemy is here: T-Rex with machine guns! He has a weak point in his chest, so the player has to […]
January 30, 2017

La Furia del Neon!!

Neon Fury got noticed at VR Connects London 2017 by  Guglielmo De Gregori, Editor in Chief at and wrote a bellissima note about the game. Here’s what he said (how cool is that text talking about Neon Fury in Italian!?) “Tra i titoli che ho provato, ricordo sicuramente con piacere […]