Neon Fury

March 29, 2017

Neon Fury at VR Connects London

We brought an early demo to VR Connects London, and we were pretty nervous about putting Neon Fury for the first time in the hands (and heads) of real players — but the everyone really liked it! Such positive feedback was a big motivation for us to keep moving forward!
March 24, 2017

Neon Fury at VR Connects London

March 15, 2017

Love for Neon Fury at GDC17

Wow! what a great GDC! We had the opportunity to put Neon Fury in the hands of players again, this time with an improved version from the one we brought to London back in January and it was amazing to see how players reacted to the new version. Still a long way to go, but seeing the joy and excitement on players at events like this is the main driver that keep us going! Here are the comments of Nate Murray, Manager of Gaming Outreach at IndieGogo!    
February 22, 2017

What every game needs: a T-Rex with Machine guns!

After a very rigorous and scientific process we have concluded that what Neon fury needed was a T-Rex, with machine guns of course! (is there any other type?) A new enemy is here: T-Rex with machine guns! He has a weak point in his chest, so the player has to find the right angle to attack him. We are considering adding more weak points, to make it more fun to defeat this giant enemy. It’s just a thing of beauty to watch this big guy in VR. We can’t wait to show this off at GDC!